Hardcore Happenings

2007-05-21

Temporarily Unavailable

With a weekend being out of the running, after a month of basically using KoLmafia to play the game, I'm kinda out of it. Especially with lots of other stuff eating into my time.

I achieved my goals, but I'm going to discontinue the blog for the near future.

I hope some of you enjoyed it so far, and feel free to give me a shout-out in-game.

Keypunch (#30036), out.

2007-05-14

Day 34: The butler did it

Woot! Trophy. Now to get to level 30 in time for moxie days.

Keypunch
Level 28 Turtle Tamer

2007-05-10

Day 30: On the Brink

So, it's been 30 days. About a maximum of a week before I achieve the Trophy. And I'm on the cusp of Muscle day as well, so that ought to give my mainstat a good boost.

As it is, I've only got 62.7% of required stats. Which is a bit low. And I didn't particularly want to clover, but we'll see where the dual muscle days will get us. The aim is to be done before next Moxie days, so I can try and see if I can put in a decent attempt at a two-dayer...

Wish me luck!

Keypunch (#30036)
Level 26 Turtle Tamer

2007-05-07

Day 27: Update

I really enjoyed the Cinco de Mayo adventuring, and although I've been slacking a bit, I managed to pass the 50% mark of required stats.

Keypunch (#30036)
Level 25 Turtle Tamer

2007-05-01

Day 21: Whoosh!

My stats went up to 35% of target. Nice!

Don't know the exact cause of this speed increase, but good, good. Also makes me solidly level 23. ~34k muscle substats to go to 24.

The numbers game is boring though. And I'm starting to think that perhaps the "Butler" trophy is going to be the bottle-neck.

The new IotM is just a toy, if you ask me. Neat for those that weren't around for the Pumpkin bucket, but the bucket is better. You get some funny effect flowers, but except for the "half-orchid" they don't seem particularly useful, nor do the combat-effects seem to make a dent.

Oh well, can't all be winners...maybe next year, it will be the "May Bee".

Keypunch (#30036)
Level 23 Turtle Tamer