Hardcore Happenings

2005-09-15

Day 6: Lyrical about the Future

So, day 5 went pretty well, and day 6 has all kinds of promise. I can reorder and reprioritize the ToDo-list as well as the Item Wishlist. Also some striking off has happened and some new stuff added.

1) Meat & Skills: I'm able to take on the Treasury. So I could adventure there and gain a few of the skills on my wishlist.
2) Daily Dungeon: I still need all the keys. I'm starting to have a chance with the Dungeon, statwise. Mysticality is a weak point.
3) Clovers & Sewers: If it is a clover day tomorrow, I would like to make a small stash of clovers, for various purposes (including possibly spice-farming, as I might get the opportunity to make eggnog, later in the game)
4) Quests: I should be able to take on the Boss Bat, the Goblin King is only a problem in the items I require, while the Fat Friars Quest might be a bit too tough, but hey, they need my help and will allow me to drink more! The quests are prioritized in this order, though.
5) Shore & Island: A few trips more to the shore are required to get the Dinghy plans. After that I have access to the Island (Booze & Fruit!). I also would like to have a barbed-wire fence. This is the lowest priority. In fact, I don't mind if I have to wait 'till moxie day to complete this task.

Skill/Item Wishlist (Prioritized):
Ye Olde Golden Frontes (1500)
Cocktailcrafting Kit (1000)
Powers of Observatiogn (5000)
Advanced Cocktailcrafting (5000)
Torso Awaregness (5000)
Overdeveloped Sense of Self-Preservation (2000)
Gnefarious Pickpocketing (5000)
Meaty Helmet Turtle (1000 + 1 turn)
Disco Nap (3000)
Disco Eye-Poke (1000)
Nimble Fingers (6000)

Looking at it all, I could just save tomorrow's adventures mostly. If it's a clover day, I should gather a handful (5) or so loose clovers, and stash them. After that, I should raid the treasury for at least 1500 meat (or kill the Boss Bat), buy the Frontes and take on the Dungeon. Success or fail, the rest of the adventures can be spent the next day.