Hardcore Happenings

2005-07-27

Day 6: Investment Strategies

I already experienced it a little on Day 5, but I'm starting to fear that inertia is setting in. While researching my options for Day 6, I found that a lot of cool stuff would require at least level 8.

Anyway, that gives the chance to stand back and take a bit of a breather. My most urgent need at the moment is an equipment upgrade and meat. Some extra skills wouldn't hurt either. With any luck, tomorrow will be a clover day at the hermit.

Task List:
- Finishing the Daily Dungeon
This might require some additional adventuring for a resistance here or there (lihc eye), or an extra turn of healing, but all in all, it should be not too hard to achieve.
Priority: Very High
Difficulty: Easy

- Killing the Gobling King
This requires the acquisition of harem girl pants, but can be attempted at earliest convenience.
Priority: Low
Difficulty: High

- Helping the Fat Friars
All three items need to be recovered. Fire protection (asbestos helmet turtle and/or swords) would be really neat. The reward would be very helpful, but it looks like I'm simply too weak, yet.
Priority: Low
Difficulty: Very High

- Clearing the Cyrpt
It's not unthinkable I gain access to the Cyrpt. Some cool (and useful) goodies drop there and it will eventually requires clearing. My power is on the low side. All-in-all, it might be a bit too tough to attempt right away.
Priority: Very Low
Difficulty: Very High

- Tools & Skills
A Tenderizing Hammer and Armorcraftiness are at the top of the list (especially considering the long run), but some protective skills would be appreciated as well. The Gnomish skills would be neat to have too, even if they are expensive. Several thousands of meat are needed (10k, or so, at least).
Priority: Medium
Difficulty: Medium

- Equipment Upgrade
Here, inertia has struck. Any worthy upgrade requires adventuring at area's that are not yet open, but the current setup is underpowered to fight at the area's that provide the fastest progress towards opening them.
*Possible hat: Meaty Helmet Turtle (expensive), Crown of the Goblin King (requires defeat of the Goblin King)
Priority: Medium
Difficulty: High
*Possible weapon: homo-erotic frat paddle, kentucky-fried meat sword, crowbarr (all require island access), spiked femur (require Cyrpt access), grave-robbing shovel.
Priority: Medium
Difficulty: Medium
*Possible pants: orcish cargo shorts, filthy corduroys, swashbuckling pants (Island), basic meat pants (expensive), uberpants (require clover), gnauga hide chaps (expensive + hides), elite pants.
Priority: High
Difficulty: Easy to High

-Island Access
Although I already got planks earlier, I have no access to the Island. This requires 5 more adventure and meat-expensive shore adventures.
Priority: Medium
Difficulty: Medium

Plan of attack:
All in all, first things first: The Daily Dungeon. If necessary I adventure for a lihc eye and hope a grave robbing shovel drops my way. After that, an attempt on the life of the Goblin King. Fully healed and fully ready, me and my Crimbo Elf can try to kick his arse. Whether that succeeds or fails, the next priority is meat. In case of success, I can use the gained meat to go shoring for dinghy plans (and anti-cheese?). Then I can make a choice where on the island to adventure for a new weapon and pants.

In the case of failure, plan B is to rest and recuperate, hopefully combined with visiting the sewer and then the treasury, in order to smith a meaty helmet turtle (cost: 7k, for hammer + armorcraftiness + dense meat stack). This also is highly likely to net me the Elite Pants. Any spare adventures can be used to gain Island access.