Hardcore Happenings

2007-01-14

Understanding the Clover Nerf

The mathematical aspects of this game have recently become more clear, due to using mafia and the leveling to 30.

I always had an intuitive sense of how using turns to maximize stat gains was important, but never did I actually calculate such affairs, until now. For example, this run, I've been able to keep up an average of about 11.5 main substats/adventure, including food and booze. If I kept that up, I would reach level 11 after about 940 turns.

Obviously, in the later parts of the game, stat gains dramatically increase. A 700 turn run would require a minimum average of about 15.5 stats/adventure. Usually, there's some overshoot, because Level 11 is merely required to reach the base of the tower, and the tower holds a lot of stat gains.

If you realize that an average volleyballtype familiar of someone with a reasonable number of familiar skills permed gives about 4 main substats bonus (32 pound bat, 2:1:1 distribution) per combat, it becomes quite clear why volleyballtypes are so beloved by speed ascenders. (And the sombrero even more so for SC, but that's another discussion).

And then we get the clover. Assume a muscle class. To reach level 11, a muscle class requires 104*104 mainstat substats. Which is equal to 10816 substat points. A single clover gives 300 substats on a normal day in the Gallery. It gives 450 substats on a stat day. That's 300/10816*100% and 450/10816*100% or ~2.8% and ~4.2% respectively of all muscle substats required for a run.

Assuming a 1 in 3 drop of the worthless trinket. That's 4 turns and 145 meat for an average of 1% advancement of all stats required/turn. Suppose clovers were still unlimited and you were able to reach the gallery at level 7 (1600 muscle substats). That would mean you'd only have to spend 100 turns and 3625 meat (for 25 clovers) to get to level 11 on a stat day. Softcore or Hardcore...no difference. In softcore that kind of meat is easily "pulled", in Hardcore it requires only a modest amount of turns in places like the Treasury, or some saving up of the meat from the boss bat and goblin king.

Thank Jick for the nerf.

1 Comments:

  • A single clover gives 300 substats on a normal day in the Gallery. It gives 450 substats on a stat day.

    It doesn't quite work that way, of course. It's a scaling adventure, so it's not quite that effective during a run. Unfortunately, I forget the numbers.

    By Blogger Unknown, at 18/1/07 04:10  

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