Day 2: Moxious Macaroni?
Planning the second day?
Well, let's see. We're in the "Early Phase". Although I'm on the verge of breaking through, I feel.
"- In the Early Phase, you are low on meat, any skill and piece of equipment is precious. Food/Drink is scarce. Quests are easy or out of your league."
Goals
1) Meat. I need meat for spells, like a low-level damaging spell. I also need meat for MMJ, although I should gain access to my guild shop first, then.
Powers of Observatiogn and Torso Awaregness are also desirable.
I think meat will be the most limiting factor, and there's nothing much that can be done about this tomorrow. Having that smile-sharpening stone for the Cheshire Bat should make a minor difference, though.
2) Food & Drink
Drink is easy, I can drink IPA. If I start to make serious meat, I could buy all-purpose flower. For now, I'll have to adventure at Degrassi Knoll, and hope for dough. I'll slay beanbats for now, for burrito's.
3) Chef-in-the-box
I already have the hat, the oven and a spring. I still need a box, smart skull and a brain.
4) Meat Maid
I already have the skirt, the ingredients for a meat engine and a maiden wig. Still need a brain and a skull.
5) Daily Dungeon
At the end of tomorrow, I might have stats which give me a chance in the Dungeon. I already have stench resistance and decent mysticality.
Most important of all, I need to start off tomorrow drinking the two remaining bottles of single-barrel whiskey. After that I aim to farm for enchanted burrito's first. I should not forget to check for clovers (and hence, spices) at the Hermit. My main drink will be IPA, and later in the day I can attempt to farm brains and skulls, as well as perhaps test my performance in the Daily Dungeon.
Well, let's see. We're in the "Early Phase". Although I'm on the verge of breaking through, I feel.
"- In the Early Phase, you are low on meat, any skill and piece of equipment is precious. Food/Drink is scarce. Quests are easy or out of your league."
Goals
1) Meat. I need meat for spells, like a low-level damaging spell. I also need meat for MMJ, although I should gain access to my guild shop first, then.
Powers of Observatiogn and Torso Awaregness are also desirable.
I think meat will be the most limiting factor, and there's nothing much that can be done about this tomorrow. Having that smile-sharpening stone for the Cheshire Bat should make a minor difference, though.
2) Food & Drink
Drink is easy, I can drink IPA. If I start to make serious meat, I could buy all-purpose flower. For now, I'll have to adventure at Degrassi Knoll, and hope for dough. I'll slay beanbats for now, for burrito's.
3) Chef-in-the-box
I already have the hat, the oven and a spring. I still need a box, smart skull and a brain.
4) Meat Maid
I already have the skirt, the ingredients for a meat engine and a maiden wig. Still need a brain and a skull.
5) Daily Dungeon
At the end of tomorrow, I might have stats which give me a chance in the Dungeon. I already have stench resistance and decent mysticality.
Most important of all, I need to start off tomorrow drinking the two remaining bottles of single-barrel whiskey. After that I aim to farm for enchanted burrito's first. I should not forget to check for clovers (and hence, spices) at the Hermit. My main drink will be IPA, and later in the day I can attempt to farm brains and skulls, as well as perhaps test my performance in the Daily Dungeon.
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